Still in a rough beta state. I’m not happy with the look of the “starting” light graphics. The camera follow also has issues when I drive up onto the banked oval.
Still in a rough beta state. I’m not happy with the look of the “starting” light graphics. The camera follow also has issues when I drive up onto the banked oval.
This is a relatively short tutorial demonstrating how to use NGUI to create a single draw call UI, and shows how NGUI allows the UI to scale perfectly between different mobile device resolutions and aspect ratios. This will allow you to create one universal UI for iOS and Android development.
Latest tutorial per user requests. This will help you setup and save custom control setups in your PC/Mac and iOS/Android projects.I’ve included the entire Unity project folder ZIP, as a link in the Youtube video description.
This is a small project that teaches you how to implement a simple checkpoint system and lap system. The checkpoint system is used to prevent cheating (i.e. backing up and driving over the finish line to increase lap count.) The player vehicle must pass through a series of checkpoints (which you determine), before the lap counter will increment.
Latest Unity tutorial up on Youtube. There is also a link in the description to instantly download the completed tutorial project.
You have to go and grab the Unity project on my Creating a Driveable Vehicle tutorial first (On my Youtube Channel). This tutorial will get you going setting up GUITextures as UI control objects for iOS and Android though you can apply it’s principles into a different script and game project.
Finished up this simple tutorial demoing a system similar to what I use in my iOS projects. Wanted to share the knowledge.
This is a tutorial demonstrating how to create your own collision mesh in Maya, match it to your art geometry and properly place it into your Unity scene. I kind of take a while to explain this one and I go pretty slow, but I kinda geared this one towards someone who’s very much a beginner to Maya and Unity.
This is a short video tutorial on how to set up the ability to switch between cameras within a scene. In this tutorial I show how to switch from an exterior vehicle camera to an interior/dash camera using any set of keys on a keyboard you choose. The script is simple and lightweight.
1045 triangle vehicle, with a 512×512 self illuminated texture. This will allow me to use the least complex shader in Unity and help performance on the iPhone. This will be the 4th selectable vehicle in the car selection menu.