Monthly Archives: March 2013

Devil Hills Track Layout Concept – Super Kart Racing

I’ve been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks.

This is what it looks like in real life to drive around this location.

Devil_Hills_Concept

Advertisements

Kickstarter Campaign is Live!

Well here is the newest announcement! The Kickstarter campaign has kicked off. I’m running the Kickstarter to tie up the funding for the development of Super Kart Racing. Indiegogo did a little less than half, but did not cover all of the funds needed. We were told to go with a more well known crowdfunding platform like Kickstarter and we listened. Please visit and share if you can 🙂

http://www.kickstarter.com/projects/jamesarndt/super-kart-racing-for-ios-and-android

 

Super Kart Racing Menu Screen Mockups

These are the first revision of menu screen mockups I’ve finished. More than likely they will undergo some changes to design or aesthetic, but for the most part they are solid. Looking forward to cutting these up and plugging them into NGUI atlases soon.

Moga Controller to be compatible with Super Kart Racing

20130311-091012.jpg

The awesome folks at PowerA are sending me a Moga Bluetooth Game Controller. They will help market Super Kart Racing and I’ll enhance the game to be able to utilize this controller. An awesome way for me to gain discoverability for the app!

Creating a Vehicle Color Selection Menu – Unity Game Engine

I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing. The following tutorial is a walk-through of exactly how I got that working for my game. Thought I’d share the knowledge.