Monthly Archives: February 2012

USS Constitution Blueprints

How could I forget to add in blueprints for one of the most pivotal ships in our history. These are extremely high resolution .TIFF blueprints, containing every single detail of this ship, including how it’s rigging knots are tied!

USS Constitution


USS Constitution Blueprints

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16th, 17th and 18th Century Ship Blueprints

Okay so I had to really dig to find blueprints for a lot of 18th and 17th century ships. I compiled all of what I found into an archive. I thought I would share them directly, to save some folks long hours of hunting blueprints. These are scans mostly from model kit instructions I do believe…they are also very high resolution.

HMS Bounty

HMS Bounty Blueprints

HMS Leopard

HMS Leopard Blueprints

HMS Victory

HMS Victory Blueprints

Sovereign of the Seas

Sovereign of the Seas Blueprints

The Cutty Sark

The Cutty Sark Blueprints

The Golden Hind

The Golden Hind Blueprints

The Mayflower

The Mayflower Blueprints

HMS Revenge

HMS Revenge Blueprints

The Pinta

The Pinta Blueprints

The Santa Maria

The Santa Maria Blueprints

Spanish Galleon

Spanish Galleon Blueprints

Frigate Essex

Frigate Essex Blueprints

Frigate President

Frigate President Blueprints

HMS Ajax

HMS Ajax Blueprints

HMS Bellona

HMS Bellona Blueprints

The Defense of St. Augustine – iPad project


Lately I’ve been working a day job, and doing other experiments for games….but the one that has stuck and is getting the focus is this project. I have evenings and weekends to get this thing together and have been making progress on assets. Below is a screenshot from an iPad2. This project could loosely be classified as a tower defense game, but is a little more elaborate in player control, and in the game mechanic. Most of the defense will take place on the shoreline (near town) with enemies coming from an inlet into a harbor. You will be attacking targets from the sea and on the shoreline. Not only will you defend from a fort on the shoreline itself, but you will also have control over defense from the sea within the harbor. This means control over Spanish Galleon ships over the water, as well as artillery from the Castillo De San Marcos fort itself.

I’m targeting the iPad at first, then will port to the iPhone and possibly some kind of desktop application as well. I am sharing the progress as I develop this project. Here are a few Youtube videos of some of the assets so far:

City Inhabitant #1

So to get a break from environment modeling/texturing and vehicle work I decided to start on some of the character work. This is City Inhabitant #1, as I’m calling him. There are going to be a LOT more like him, only in different themes and variations… i.e. public servant versions, etc. This is a work in progress, but has been designed for iOS optimization. Character is 503 triangles and has a 256 texture. It will use a self illuminated material, so no dynamic lighting. His rig setup will consist of about 8-10 bones in the hierarchy. I don’t envision more than 50 of these guys in any given level, but I’ll make sure to do as many stress tests as I can on the 3GS and go from there.