Monthly Archives: May 2012

New Facebook Group for Game Developers

So I kicked off a new group for game developers working in the Central Florida area. I do want to preface this by saying, this group is open to all people working in any aspect of the gaming industry. I just wanted to also do my part to network the people working where I live. So feel free to check it out, I’ll be utilizing the new file sharing feature for groups to upload some helpful assets or tutorials.

http://www.facebook.com/groups/gamedevsofCFL/

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Guinea Pig Rescue – 72 hour game challenge

Updated 48 hour progress Webplayer. I’ve ┬áImplemented the lower death zone, with a full respawn effect ( this is for falling off of the world). I’ve also implemented in location aware respawning dependent on where you’ve fallen off. ┬áI’ve also tweaked out the camera script to more closely match the old style 2d side scrolling platformer games. The controls are the standard WASD keys with SPACE for jumping. This is my 48 hour progress so far. I want to see how far I can get in 72 hours. Tomorrow will have collectible pickups done with GUI reflecting the level’s pickup goals. There is 0% game design done for this, for level layout or anything really…so if it doesn’t make sense visually or gameplay-wise that’s “normal” for right now.

Here is a link to the WIP web player.

http://dl.dropbox.com/u/16956434/Gui…WebPlayer.html