I’ve finally finished up a short term project called Skate N Crash. It’s an endless runner, with a skater and obstacles you have to trick off of. The game took about 5 days to complete and is free on the Google Play Store. I’m willing to share code or insights into how anything in the game was accomplished. Everything is very low poly: Character is 500 polygons with a 256×256 texture. The world is comprised of sections of about 700 polygons and uses some 512×512 and 256×256 textures. It’s also lit via lightmapping and old school vertex lighting. Just shoot away if you have any questions.