City Inhabitant #1

So to get a break from environment modeling/texturing and vehicle work I decided to start on some of the character work. This is City Inhabitant #1, as I’m calling him. There are going to be a LOT more like him, only in different themes and variations… i.e. public servant versions, etc. This is a work in progress, but has been designed for iOS optimization. Character is 503 triangles and has a 256 texture. It will use a self illuminated material, so no dynamic lighting. His rig setup will consist of about 8-10 bones in the¬†hierarchy. I don’t envision more than 50 of these guys in any given level, but I’ll make sure to do as many stress tests as I can on the 3GS and go from there.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: