Using Motion Paths to create drivable roads

In this tutorial I demonstrate how to rapidly prototype roads in Maya using a small script and the built-in motion path animation feature. Some of the advantages of this method are: Fine control of the creation of uniform UVs around the entire road surface, the ability to finely control where a given track would bank or twist, and lastly, the ability of a road surface to snugly follow a built up terrain (without any extrusion distortions, etc).

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One thought on “Using Motion Paths to create drivable roads

  1. Dave says:

    nevermind, animation snapshot worked (Maya 2012).

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