Latest shipped game just released on Google Play!
So today I was doing some reading on programming and decided to do some training. I created a terrarium with ants that would wander the area and be confined to the terrarium. The ants turned into a fish and some water. The controller works will all kinds of wandering creatures!
Check it out in a Unity webplayer.
Still in a rough beta state. I’m not happy with the look of the “starting” light graphics. The camera follow also has issues when I drive up onto the banked oval.
This is a relatively short tutorial demonstrating how to use NGUI to create a single draw call UI, and shows how NGUI allows the UI to scale perfectly between different mobile device resolutions and aspect ratios. This will allow you to create one universal UI for iOS and Android development.
Thought I’d post up the Work-In-Progress Cessna interior cabin. I’ve started modeling the exterior model for the Learjet, but didn’t neglect to come back and do some more work on the cabin for the Cessna. I’ll have some imagery for the Learjet within the next day or two. 850 polygons for the interior Cessna cabin so far.
Check out the site for more info:
Vehicle #09 texturing/uvs/modeling completed. This is the asset rendered in the Unity Game Engine. The vehicle is loosely based around a Focus RS racing vehicle. This model came in at 875 polygons and a 512 x 512 texture map.